
Taking Care
This is a simple prototype game that I will develop further and hope to use in a user study.
The idea is that one has to take care of three different NPCs, which have a local LLM running to allow players to converse with them using natural language.
For this web build, the LLM functionality has been turned off and replaced with placeholder dialogue.
Aside from that, one also has to take care of a small farm, where one can plant, water, and harvest crops. In a future version, those crops can be turned into food and medicine, which will be needed to take proper care of the NPCs.
Made using Godot and Kenney's asset packs. Code is partly LLM-generated.

Comments
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I have all the tomato now - now how can I gift them to Margaret?? I look forward to seeing more if you expand with the local LLM npc dialogue. Cosy!
lovely idea, the gardening mechanics in itself already provides such a cozy experience (although as an amateur gardener myself I would have to wonder why herbs or radishes take longer to harvest than grains or corn ;) - especially radish grows freakishly fast usually!)
also I am obsessed with the cute waddling movement of the player character.
Soooo cuuute <3 And I appreciate the readability of the text and the minimalist mechanics. Looking forward to see how the game develops ^^
Looks and feels so wholesome, which makes sense for the title! The loop of planting, watering, and harvesting is tried-and-tested and pretty satisfying. Looking forward to the next steps to create something with the harvest :3